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Civilians, pedestrians or citizens are the regular NPCs that inhabit the in-game world.

AppearanceEdit

ShatteredEdit

Civilians in Interface City are shown to be downtrodden and depressed in light of the events happening to them. Some civilians are homeless and hungry, and can be seen searching through garbage cans for food. These civilians' attire are also ragged and dirty. However by the end of the game this seems to go away, as citizens are happy again.

Shattered 2Edit

Despite the events of Shattered 2, citizens do not appear to be depressed and downtrodden as they did in Shattered. Citizens in poorer areas such as Perez and East City appear dirty and ragged, but citizens in busier areas such as Augustine and inside the casinos, and along the Boardwalk appear high-end and happy. There are over twice as many civilian models in Shattered 2.

Interaction with the protagonistEdit

ShatteredEdit

In Lonshan and Zenwood, citizens mostly stay in their homes, and when James first unlocks these islands the civilians on them will run away or hide from James. But eventually by doing side quests and story missions they will slowly start to like James, and eventually will be cheering him on. If James injures or kills a pedestrian all pedestrians in the area will run away, and a 911 call will be made and cops will be sent after James (see Heat for more on this.)

Shattered 2Edit

As James's status is already established by the events of Shattered 2, citizens already know who he is, and most cheer him on when James approaches them. However, like Shattered, if the player injures or kills a civilian, or causes havok, citizens will run away from him and scream in panic, and a 911 call will be made and cops will be sent after James, like in Shattered. Before Chapter II, civilians will treat Chris McGlone as an ordinary citizen, not paying any mind to him unless he injures or kills a civilian, or causes havok.

During Chapters II and III, when Chris develops powers, citizens will run away from him in fear. In Chapter IV, citizens will either cheer Chris on (if the player has been good as him), run away in fear (if the player has been bad as him) or do nothing. If the player chooses to kill James, upon completion of this mission (and the game) citizens will boo Chris and/or run away from him in panic. However, if the player chooses to kill Chris, citizens will still continue to cheer James on, or do nothing. If the player chooses to keep both protagonists alive, civilians will cheer on both protagonists after the game ends.

TriviaEdit

  • There are over 35 different civilian models in Shattered, and over 60 in Shattered 2.
  • Blowing up a car with a pedestrian in it will still count as killing a citizen.
  • There are many lines of dialogue that pedestrians have in Shattered, which can be seen here.